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 Tier 2 Jailers, Loot and Notes.

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Zelraen

Zelraen


Join date : 2009-05-18
Location : NH

Tier 2 Jailers, Loot and Notes. Empty
PostSubject: Tier 2 Jailers, Loot and Notes.   Tier 2 Jailers, Loot and Notes. I_icon_minitimeSun May 24, 2009 8:26 pm

All of these are found in Al'Taieu.

Jailer of Hope

* Spawned by trading First Virtue, Deed of Placidity and HQ Phuabo Organ to a ??? at D-9.
* Uses all the Phuabo abilities.

* Seems to favor Aerial Collision over other Phuabo abilities.

* May use Mighty Strikes multiple times.
* If Jailer of Hope uses the Phuabo ability Plasma Charge, he shortly gains the ability to instantly cast Burst II and Thundaga III. Plasma Charge can be dispelled, although the ability to cast the spells can not. Taking measures to avoid these spells is highly recommended (Shadowbind works very well).
* Melee attacks have the effect of Stun
* Is 100% resistant to magical Stun, but susceptible to job ability stuns such as Weapon Bash

Loot: Fifth Virtue, Hope Staff, Hope Torque

Jailer of Justice

* Spawned by trading the Second Virtue, Deed of Moderation, and HQ Xzomit Organ to the ??? at (F-11).
* It can summon up to 6 Qn'xzomits.

* Like normal Xzomits, they move at Flee speed.
* They have 2,000~ HP and use Mijin Gakure not too long after being attacked. This is reminiscent of Bomb Queen's Self-Destructing helpers.
* The Jailer of Justice summons them one at a time, but summons often (about every 30 seconds).
* If engaged as soon as they pop, the helpers will Mijin Gakure immediately as the jailer completes the summoning of the next helper.

* The Jailer can charm people for long periods of time--multiple minutes. It will usually charm the main tank. It CAN Charm when it has its 6 Qn'xzomit alive.
* Hate behaves unexpectedly, often switching target inexplicably when it completes summoning. Both Jailer and Helper will switch target seemingly at random but often to the character who popped the NM. Sometimes, the Jailer will behave as expected but the Helper will pick an unexpected target.
* The Jailer itself seems rather weak and not too special, but its helpers seem to give people the most trouble.

Loot: Fourth Virtue, Justice Sword, Justice Torque

Jailer of Prudence

* Spawned by trading Third Virtue, Deed of Sensibility, and High-Quality Hpemde Organ to the "???" at (L-8). Please note that two NMs named Jailer of Prudence spawn at the same time.
* To obtain drops, both Jailer of Prudences need to be defeated. The first one never drops any items. The second one is always the one to drop items.
* If both versions die at the same time in "closed-mouth" form, it is possible for them to drop nothing at all.
* Both will despawn 3 minutes after it deaggros.
* If the first one despawns, as long as the second one is still up, it will behave as if the first was killed (the second one's mouth will open, it WILL drop items).
* Each one disappears (becomes untargetable and invisible) when hate shifts to a player outside its melee radius, and reappears next to the person at the top of its hate list.
* Both of them can and will Triple Attack frequently.
* Both can use Perfect Dodge multiple times, and will do so almost incessantly. Melees are ineffective, unless they use Spirits Within or Chi Blast on this Jailer for this reason. On average every 10% health lost Prudence uses Perfect Dodge.
* The pair uses normal Hpemde abilities. When they are in close proximity, the two will use these abilities in sync.
* JoP has alliance hate, so any strategy that involves kiting one away should have someone outside the fighting alliance pop the NMs.
* They do not have increased movement speed over normal Hpemde, and they "swim" in the same fashion, so kiting one image around the island southwest of the spawn point while the other one is manaburned near the spawn area is a preferred tactic.
* Jailer of Prudence will however gain Flee speed during Perfect Dodge. He will also occasionally (always?) have Flee speed when popped.Verification Needed
* Once the first "copy" of Jailer of Prudence is defeated, the second one will go into the Hpemde family's characteristic "open-mouth" form. In this form its defenses are reduced, but its melee attacks are extremely potent. A common strategy is to kite the second copy until the alliance is prepared to engage it, and then defeat it as fast as possible with high-damage spells and ranged attacks.

Loot: # Sixth Virtue, Prudence Rod, Prudence Torque

Jailer of Love
* Spawned by trading Fourth Virtue, Fifth Virtue and Sixth Virtue to a ??? at K-12.
* It has extremely high HP and Auto Regen (200-250 HP/tick)
* Automatically despawns two hours after being spawned.
* Special Abilities:

* Fluorescence - Boosts attack power
* Concussive Oscillation - Smacks around all nearby targets. Additional effect: Knockback & Weight
* Primal Drill - Drills into nearby targets with appendages. Additional effect: Bind
* Luminous Drape - A glowing curtain Charms all nearby targets
* Ion Shower - AoE damage and Stun, strips Utsusemi

* It is possible for a tank to stand at the edge of the large circular hood, so that the Jailer does not melee him.
* Shield Bash and Chaotic Strike can interrupt its casting. (Shield Bash has a high rate to cancel its casting.)
* Summons Qn'xzomit, Qn'hpemde, and Ru'phuabo helpers approximately every 2.5 minutes.

* Each time it summons 3 copies of one type of helper which engage the person with hate.
* After summoning three sets each of Qn'xzomit, Qn'hpemde, and Ru'phuabo, its Auto Regen is reduced to a much more manageable level, and it summons only Ru'phuabo for the remainder of the fight.
* Astral Flow causes all of its helpers to immediately perform the same TP attack. Astral Flow can be used more than once.
* Only 9 Qn'xzomit and 9 Qn'hpemde can be summoned. Ru'phuabo (Sharks) are unlimited.
* Once it is only summoning Ru'phuabo, two of the summons can be pulled apart and held, so that JoL only summons one at a time.

* Elemental weakness changes periodically, accompanied by the 2-hour "dust cloud" animation. It will only cast one element's spells at a time. Casts Tier IV nukes, Tier III ga nukes, and various -ga offensive enfeeble and dark magic spells. Nuking or Skillchaining it with its strong element will heal it.

* Enfeebling magic range is larger than tier 3 nukes.

* Possible to pull outside the circular spawning area having tanks hide behind the wall, and meleeing it without worry.

Loot: # Aura of Adulation (Novio Earring), Aura of Voracity (Novia Earring), Love Halberd, Love Torque

Viola.
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